Diablo IV held its beta test recently with the participance of plenty of players. However, the process also revealed many issues within the upcoming game, such as server stability, queues, and other problems, causing some players qualified for the beta to miss the opportunity to join the test.
After the test, Rod Fergusson, the general manager of Diablo IV, said in an interview with NME that there were indeed problems during the test, but they also released six hotfix patches and solved dozens of problems during the process. These efforts will pave the way for the upcoming public test and official release, bringing a better gaming experience.
In addition, he believes that the term "beta" is somewhat misunderstood nowadays, and people start to call it "marketing beta," which is just another term for a demo version. However, in the beta of Diablo IV, it was a genuine game technology test, especially in terms of servers. Although it might be frustating for players sometimes, but the he urges players to understand that their participance in the beta are crucial in enhancing the overall game experience during the official launch.